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The Arcade Companion 1
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ultris
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1992-09-23
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Ultris: The Ultimate Tetris
Version 2.05
(C) 1992 David Pritchard
Requires: EGA or VGA
Supports: 2 and 3 button Microsoft-compatible mice, AdLib (or compatible)
sound card, 2 player simultaneous Tetris & Columns (regular,
co-operative, and competitive).
LICENSE
───────
You may use Ultris provided that you follow these conditions:
1) All of the following files must be included:
README.COM
SETUP.EXE
ULTRIS.DAT
ULTRIS.DOC
ULTRIS.EXE
ULTRIS.ICO
ULTRIS1.DAT
2) None of these files may be modified.
3) You may distribute Ultris, provided that you distribute the .ZIP
file exactly as you received it, and as long as no charge over $5
is made.
Please, distribute Ultris! Let everyone know about it! If you like this
game, and would like to see future updates, send $15 to:
David Pritchard
99 Woodmount Ave.
Toronto, Ontario, Canada
M4C 3Y3
Include any suggestions/comments. You can reach me on the following Toronto
BBSes: Stained Glass Window, Artsy Fartsy, and Super Sonic. Sorry, I don't
have the cash for BIX, Canada Remote Systems, or anything like that. Anyway,
I don't even have my own modem!
If you received the source code with this without my express permission,
then what you have is an illegal copy. Delete it IMMEDIATELY. If you have
received the source code directly from myself, you may not make copies of it
for use by anyone other than the person or group that was allowed permission to
use it. You may not modify the code unless given permission by the author. You
may not distribute modified code under any circumstances.
SETUP
─────
Ultris will automatically detect your hardware when you run it. Should its
auto-detection be incorrect, and the game not run, run the SETUP.EXE program,
which will let you configure Ultris from a menu.
Should you wish to do so, you can modify the ULTRIS.INI file manually.
For more detail, see Appendix A: ULTRIS.INI.
RUNNING THE GAME
────────────────
To run the game, just run ULTRIS.EXE (for details on command-line parameters,
see Appendix B: Command line parameters). You should see, for 1.5 seconds, what
Ultris has detected as your configuration. Then, the program will show two
title screens, and it will then enter the game.
If you do not have Ultris set up for a mouse, or if Ultris does not
detect a mouse, the left player will be using the keyboard, and the right player
will be using the keypad. If Ultris detects a mouse, the left player will be
using the keypad, and the right player will be using the mouse. This can be
changed either via SETUP.EXE or ULTRIS.INI.
KEYS
────
The keys for the Keyboard are:
Raise Level
Rotate ── U I O ── Rotate / PgUp
Rotate ───┐
Move ── J └ K L ── Move
M , . ── Drop Brick
Speed up Brick
Space bar is the general action key, including pausing, starting, etc.
The keys for the Keypad are:
Raise Level
Rotate ── 7 8 9 ── Rotate / PgUp
Rotate ───┐
Move ── 4 └ 5 6 ── Move
1 2 3 ── Drop Brick
Speed up Brick
Enter is the general action key.
Escape brings up the Control Panel, which allows you to change the
volume settings or quit.
For mouse, see the online help.
HOW TO PLAY ULTRIS
──────────────────
Your goal in Ultris is to make solid horizontal lines. To do so, you must move
and rotate the bricks until a line is made. When a line is made, it will
disappear, and everything above it will drop down. Every ten lines you make,
the level will go up, and the speed will increase.
You gain points for the speed you play each brick. So, by dropping a
brick to the bottom, it will have been played faster, and you will gain extra
points. You will also gain points for the more lines you make at once. For
example, if you make four lines at once, you get more than four times the points
earned when you get one line.
Also, you can see the next piece you'll get in the NEXT section. This
can enable you to plan your future moves.
HOW TO PLAY VERTRIS
───────────────────
Vertris is even easier to learn than Ultris. Your goal in Vertris is to make a
line of three or more in a row of the same colour. This line can be in any
direction: horizontal, vertical, or diagonal. When you make a line, it
disappears, and everything above it drops down to fill the space made.
In Vertris, the rotate button changes the order of the colours in the
falling column. The bottom-most colour moves to the top, and the other colours
fall down (or vice versa, depending on which rotate you use).
There's more to Vertris than you might think, though...
COMPETITIVE GAMEPLAY
────────────────────
When you play Ultris in competitive mode, the two players are playing head-on-
head. Speed is essential. When one player makes two or more lines, an equal
number of lines will be inserted at the bottom of the other player's well──with
a few gaps in them, of course.
When you play Vertris in competitive mode, the main difference is that
when one player makes a column, the column re-appears on the other player's
side. Each piece of the column has the same horizontal position, but the
vertical position could be anywhere in the filled well. The colour is changed
randomly as well. Everything above is moved up.
In competitive mode, when one player pauses, both pause, as it would be
unfair for one player to be able to play while the other is absent. Also, when
one player dies, both games end. The winner is the player who has managed to
stay alive, while the loser is the player who died. It's still quite possible
for the losing player to have a higher score than the winning player.
CO-OPERATIVE GAMEPLAY
─────────────────────
In co-operative mode, you will see not only your brick, but a half-image of the
other player's brick. To really do well, you have to work together and try to
help each other (i.e. Yelling at the other player for taking the only place
where your piece could fit will not help. Instead, let them see how much the
game wrecks up because of this. Then you can just say "I told you so!").
Your brick cannot move through the other player's brick unless you drop
it.
Co-operative mode generally works like competitive mode, apart from the
general gameplay. Pausing will occur for both players. Both games end at the
same time.
A note on points: The player who makes the line will get the points!
So, due credit will be given to the player who does the most work──or takes
advantage of the best opportunities...(but if you really want to do well, you
still have to co-operate and get even further!)
DISAPPEARING/APPEARING BRICKS
─────────────────────────────
This option allows for bricks to appear or disappear randomly in the well.
The position of appearing bricks is not entirely random: the bricks won't appear
very far above the top brick in the well.
If you're in co-operative mode, a combination of the choices of the two
players will be used. For example, if both players choose SOME APPEARING BRICKS,
you'll get the same amount of appearing bricks as usual. If only one chooses
SOME APPEARING BRICKS, you'll get half as many bricks as is normal for SOME
APPEARING BRICKS.
SCORING
───────
OK, here are the official point values:
1) Ultris lines: Tetris: 260 points; Triple: 152 points; Double: 80 points;
Single: 32 points.
2) Vertris lines: 2 to the power of (lines+3). If you get lots, you get LOTS of
points. Note that this is per cycle: if you get two lines, and that results
in making another line, you get 48, not 64.
3) If next is not used, there is a 1 in 10 chance that you'll get a bonus point
each time you drop a brick, and each of the line values are worth 10% more.
If the indicator is not used, there is a 1 in